Photogrammetry in Substance 3D Sampler
This is roughly my 4th project with Substance 4D Sampler (still in private beta) photogrammetry tool. I went to the park, took a video of a tree, went home and threw the video into After Effects to export all the frames into an image sequence. After that I used these images in Sampler to create this - in my opinion - very realistic tree model.
When it was ready I drag and dropped the model into Stager. For the lighting I chose a natural outdoor HDRI from the built in environment lights in Stager. For the fun of it, I added some insects and plant/grass models from Adobe Stock to complete the "forest scene". ( Adobe Stock had an insect collection some time ago, I will add the info below) I added a simple ground plane, and dropped a Substance material on it, that had some leaves and other details that matched my scan. I color matched the details of this texture to the scanned model, which is very easy with the color picker in Stager. After this the scanned model and the ground plane were blending just great together. A little lens blur is always useful when it comes to reality, so I went with a strong depth of field. I rendered a few versions from different camera angles and played around with the composition a bit.
Those who follow me for a while know that I've been a Dimension/Stager user for a long time. I had so much fun creating this scene, what I really like about the Substance 3D Suite that it just cuts the frustration out of my workflow and I can just do my thing in a flow state without interruption because everything is compatible and just works together so well. I'm very excited about photogrammetry in Sampler. Can't wait to see what comes next!
I hope you like this! Stay tuned for my next project! I will scan my world. :D
Photos taken with my iPhone
Photogrammetry with Substance 3D Sampler
Rendered with Substance 3D Stager
Post processing in Photoshop