I began experimenting with level building in an old copy of Neverwinter Nights. Since then, I've dabbled in Valve's Source Engine level builder, known as Hammer, as well as the Portal 2 level builder. However, a lot of the tools to do level editing in these games are not available to me anymore, and so, I've found myself doing an increasing amount of my level building in Minecraft.
Minecraft is actually an immensely empowering level designing environment, with a huge community of tool builders and potential testers. In 2012, I became affiliated with an online community of Minecraft gamers now called the Overcast Network, and immediately I began building game maps for them. I’ve published about 10 that are played almost every day on their game servers - but I’ve built many more. This is a compilation of some of my best builds, even though not all of them are playable.
These maps are built for large-scale Player Versus Player combat, with game modes such as Capture the Flag and Team Deathmatch. The player count on these maps ranges from 20 vs 20 to a huge 50 vs 50.
Total War and Totally War II, Rift, and Storm are all playable on the Overcast Network’s game servers. Infinity Loop is playable on Avalanche LTD’s game servers. Ward and Transcend are currently in development and testing, or awaiting technical support for features that the servers do not implement yet.
I am the primary author of all of the maps listed - however, I received significant assistance from fellow builders and designers in the community. They are each credited within the maps by their Minecraft username.