3D. Arkadium. 2013
 
Responsibilities:
-Maya
-ZBrush
-Modeling
-Sculpting
-Texturing
-Lighting
-Rendering
 
-I worked on a game where I had to design a lot of towers and a few cannons.  The company wanted these tower to be 2D renders, so keeping the models low poly was not a priority.  These 2D renders were then taken into Unity.

-I was given rough descriptions for each of the towers' environments, some concept art (or created my own), and some already roughed out designs.  From there I modeled all the towers in Maya, sculpted and painted their textures in ZBrush, rendered the towers in Maya, and finally composited ithem n Photoshop.  
 
-I also designed and created the cannons and their firing animations.  These animations were then used by other artists to animate the cannon renders in flash.
This first tower was already designed by another artist, but I was tasked with creating the iterations of more powerful towers.
Tower Game
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Tower Game

Work I did for a game company called Arkadium.

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