Roles
Director
Programmer
Composer
Writer
Programmer
Composer
Writer
Synopsis
The Raging Winds of Zephyr is a side-scrolling shooter I made in the fall of 2012 for an
Interactive Media class at Bradley University. The assignment was to take two words randomly pulled from a cup and create a game from them. The words my team got were "wind" and "robot", so naturally we made a game about a wind god fighting against a robot army. All the fun!
I contributed a great deal to this project, but it was a team effort. My team only consisted of myself, and the artist Laura Schirmer. A lot of the concept work was contributed from both of us, but I took the lead on the project as the director.
The game was programmed in Unity using JavaScript and the soundtrack was composed using FL Studio.
Screenshots
Soundtrack