Csaba Dzsurnik's profile

Samurai Warrior: The Battles of Usagi Yojimbo redraw

Samurai Warrior:
The Battles of Usagi Yojimbo
REDRAW
About the creator of Usagi Yojimbo:

Usagi Yojimbo (兎用心棒, Usagi Yōjinbō, "rabbit bodyguard") is a comic book series created by Stan Sakai. It is set primarily at the beginning of the Edo period of Japanese history and features anthropomorphic animals replacing humans. The main character is a rabbit rōnin, Miyamoto Usagi, whom Sakai based partially on the famous swordsman Miyamoto Musashi. Usagi wanders the land on a musha shugyō (warrior's pilgrimage), occasionally selling his services as a bodyguard.


About the game:

Samurai Warrior: The Battles of Usagi Yojimbo is a video game released for the Commodore 64, ZX Spectrum and Amstrad CPC platforms in 1988, by the now-defunct label Firebird. It is based on the comic book Usagi Yojimbo, which featured the adventures of an anthropomorphic samurai rabbit. The game closely follows some of the themes of the comic. The package artwork comes from the cover of the comic book Anything Goes #6.
The game was released in the United States under the title Usagi Yojimbo as part of the Thunder Mountain Action Pack, Vol. 1. It was contained on Disk 1, Side 1 along with the games Great Escape, Paradroid, and (on Side 2) Implosion. The packaging for this version used artwork from the cover of Usagi Yojimbo Volume 1, # 17 along with images from the other games included in the set.
The game was designed and programmed by Doug Palmer, Paul Kidd and Russel Comte. Neil Brennan wrote the music


Gameplay:

The game is a sideways-scrolling adventure, where Miyamoto Usagi has to defeat opponents in sword fights, and also have encounters with other characters (also anthropomorphic animals), for example priests, who usually carry a cane and utter Zen Buddhist kōans, such as "if you see the Buddha on the path, kill him".[1] Usagi is often attacked by bandits and enemy ninja. These opponents frequently disguise themselves as harmless peasants, villagers or priests.
Although progress is always left-to-right, there are branches along the way that allow some gameplay liberty. There is also a sword training level, with bales of hay instead of enemies.
The scoring system is based on karma; doing good deeds raises Usagi's karma, and doing bad deeds reduces it. If Usagi's karma drops to zero, he will perform seppuku. Good deeds include killing armed opponents and donating money to peasants and priests. Conversely, attacking priests or unarmed characters or even drawing his sword in front of them reduces it (besides turning them hostile).
To earn money, Usagi can gamble at inns along the path and collect coins from slain enemies. The money can be spent on food, which in turn increases his energy.

text from Wikipedia
About the PROJECT

I grew up in the Commodore 64 era, and learned to program in BASIC on this machine. But even then I fell in love with the outstanding game called
Samurai Warrior: The Battles of Usagi Yojimbo.

The redrawn game is a kind of tribute to the original work, I didn't want to completely change the look of the whole game, because then it might have lost the charm that the real C64 game gives. That's why I redrew it in the same resolution and with the colors of the original C64 (I didn't take the sprite limitation into account).

Maybe when I have enough time and knowledge, I will recreate my current project with a new game engine.
and for the end, one animated gif about the new attack:
Samurai Warrior: The Battles of Usagi Yojimbo redraw
Published:

Samurai Warrior: The Battles of Usagi Yojimbo redraw

Published:

Creative Fields