Jeff christy's profile

Halo Infinite Reticles

The reticles worked on while I was working on Halo: Infinite. All were built with parameter based vector objects directly in the engine.
Battle Rifle, Assault Rifle, Sidearm, Hydra, Hydra Alt Mode, Machine Gun Turret, Wasp Gun, Rocket Hog, Throwable
Commando Rifle, Combat Shotgun, Sniper Rifle, Scorpion Tank, Wasp Missiles, GunGoose, Needler, Pulse Carbine, Stalker Rifle
Shock Rifle, Disruptor, Gravity Hammer, Scrap Cannon, Ravager, Banshee Cannon, Chopper, Ghost, Cindershot
Skewer, Mangler, Plasma Turret, Wraith, Energy Sword, Plasma Pistol, Heatwave, Heatwave Alt Fire, Sentinel Beam
Left - Hydra Switching Fire Modes, Middle - Locking On Target, Right - Locking on Target then switching to Direct Fire Mode
Left - AR Firing, Middle - Sniper Rifle Firing, Right - Commando Rifle Firing
Left - Rocket Launcher with Grapple Shot Equipped, Middle - Banshee Missile Cooldown, Right - Wasp Missiles Cooldown
Left - Scrap Cannon Firing, Middle - Skewer Firing, Right - Mangler Firing and Reloading
Left - Cindershot Firing, Middle - Disruptor Firing, Right - Shock Rifle Firing and Recharging
Left - Needler Firing and Reloading, Middle - Plasma Pistol Charging Secondary Shot and Overheating, Right - Plasma Pistol Firing and Overheat
Left- Ravager Charge Shot, Middle - Ravager Firing and Overheat, Right - Heatwave Transitioning between firing modes.
Left - Plasma Turret Firing and Overheat, Middle - Pulse Carbine Firing and Overheat, Right - Wraith Main Cannon firing and cooldown.
Left - Gungoose firing and reloading, Right  - Throwable object reticle
Halo Infinite Reticles
Published:

Halo Infinite Reticles

Published: