*skip to end for physical prototype
PROTOTYPING
This is the V1, the first prototype I am happy with.
The form is the same as the renders, but due to prototyping constraints the materials are different.
The PCB
I designed the schematic more or less from scratch, replicating a switch mechanism I found online and paraphrased the programming method from the famous Huzzah32 board
After having the schematic checked by pro's over at Flux, I proceeded to fill in the symbols with actual, in stock, components. This part took wayyy longer than I was expected. I spent many evenings parsing through data sheets to find the best balance among a plethora of features.
After nailing down the schematic and individual components, I moved on to the layout.
As you can see below, it's rather complicated.
My biggest concern was having a trace large enough to carry 2.8 amps at ~3.7 volts to power the white LED. I used a trace width calculator for then sized up a little bit more.
Charging and Programming Base
The charging dock is pictured below. However, it might look a little bulky to you. That's because this specific one has a trick up its sleeve.
If you examine the charging/programming board above (the blue one) you'll notice it has a bunch of pads and holes, all unnecessary for simple usb-c charging.
The extra features on the board are there so that I can add a mini usb compatible programming board. With the extra board, programming of the light is possible through the pogo pins!
Mounts
I have only prototyped these two mounts so far, but because the mechanism is identical, there is no concern about the mechanism functioning in future mounts.
Conclusion
Not only am I extremely happy with how the Aether Lite turned out, this has been an incredible learning experience for me.
I learned how to design an electronic schematic from scratch, how to turn it into a pcb, and all the in's and out's of getting a pcb manufactured.
I really improved my Industrial Design skills, learning how important small features are. What a huge role hardware can play. I learned how to render, animate, and more!
If you made it to the end, I hope you enjoyed it. I would love to hear from you in the comments. If there is anything you would like elaborated, let me know!