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Shape Hunter - Game Design and Development

Shape Hunter | Game Design and Development | 2019
Chanadda Janthivanont, Irene López García, Pik Ying Lo

This a 2D platform game created by three students, is inspired by the aesthetics from graphic artists and designers of the early years of the Bauhaus. The player takes an adventure inside the bauhaus-style environment with upbeat music in an uplifting and enjoyable game.
Gameplay 
The player controls a white acrobatic character, aiming to advance through the levels under time constraints (initially 100 seconds, as an homage to Bauhaus anniversary) to reach the portal leading to the next.

There are different obstacles and perils in place, as well as a series of collectables, represented by the basic geometric shapes (circle, triangle and square) in different combinations of outlined or filled with the primary colours. Each element performs a function like speed up, slow down, add and reduce time, open and close gates, add points, or teleport. They are either helpful or add difficulty to the task.

The character has to run and jump over planes, angles and curves, in a landscape made of geometric overlapping shapes, drawn out of 20th century posters. 
Tools: Unity, Adobe Illustrator​, Adobe After Effect
Shape Hunter - Game Design and Development
Published:

Shape Hunter - Game Design and Development

Published: