Docks
Blockout of part level with combat and exploration zones.
Goal: Player needs to get to the evacuation point.

At the start of the level, the player partially sees one of the landmarks. The landmark differs in size and can be seen from anywhere in the level. In the future, the landmark opens up more and is visible from almost any part of the level from different angles. As you progress through the level, the landmark changes.
Starting the level the player sees the target landmark and sees the first enemy. Zone tension level - minimum
Combat zone. The player can pass through this zone using stealth or  destroy soldiers. The level of tension in the zone is medium.
The player can use the bushes to sneak through this area.
In this part of the level, the player rests and explores. Also in this zone, the player sees the final goal of the level, but cannot reach it. The level of tension in the zone is minimal.
The player sees an extraction point.
The path to the docks ends with a cutoff.
This is the most difficult and intense zone of the level. There are two soldiers and three cameras. The player must traverse this area stealthily. The tension level of the zone is the maximum.
Viewing platform.
The final zone of the level. Here the player can see most of the location and have a little rest before completing the level, restore health.
Evacuation transport.
First zone. The park is the first contact with the enemy and exploration.
Second zone. The port building is a combat zone and a puzzle.
Third zone. The ship is a zone of research, recreation and narrative.
Fourth zone. The docks are a combat zone.
Fifth zone. The crane is a recreation and narrative area.

Docks
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Docks

First iteration blockout of third-person shooter. Unannounced project in si-fi setting. This is action-adventure game with elements RPG and steal Read More

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