Areas: Poly and NURBs modelling, Texture Mapping, Rendering and Rigging.
Also, had worked on human walk-cycle animations.
on 3Ds Max and a sculpting software Mud-box.
Portrait sculpting. Mud-box. 2011


An attempt to create my own face (left) , low poly Character modelling (middle), 
Re-modelling game character from Hitman: Silent Assassin (right).
3Ds Max. 2007


Interior modelling: low poly modelling + Brazil glass rendering. 
3Ds Max 2007
3D Modelling
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3D Modelling

Some of my earlier works in 3D-modelling, rendering and animation.

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