Areas: Poly and NURBs modelling, Texture Mapping, Rendering and Rigging.
Also, had worked on human walk-cycle animations.
on 3Ds Max and a sculpting software Mud-box.
Portrait sculpting. Mud-box. 2011
An attempt to create my own face (left) , low poly Character modelling (middle),
Re-modelling game character from Hitman: Silent Assassin (right).
3Ds Max. 2007
3Ds Max. 2007
Interior modelling: low poly modelling + Brazil glass rendering.
3Ds Max 2007