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Haptimorphism vol.2
UI/UX

This is my second attempt to explore, or actually play with this visual concept. 
And I guess I finally found a decent name for it. 
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Haptimorphism
(Greek: háptō, “to touch”, "tactile")

Trends such as skeuomorphism, neumorphism, and even material design have a similar goal. Change the experience of a flat-screen user. And all of these styles relate to the material, tangible, and physical world.

This concept also tries to break away from the flatness of the screens and does so with the help of geometries, 3D models, and variable lighting. It is not a try to imitate reality. Instead, it tries to give the impression of being able to touch the interface. 

Of course, I am aware of the technical limitations, and difficulties in implementation, and in some cases, I have moved away from usability in favor of a visual effect. But at the same time, it is easy to imagine the connection of this interface with coordinated vibrations of the device, or dynamic lighting, changing with the movement of the phone, or the time of day. 

Besides, these interfaces have something toyish about them and seem feel pleasant to the touch.




Thanks!



Haptimorphism vol.2
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Published:

Haptimorphism vol.2

Haptimorphism (Greek: háptō, “to touch”, "tactile") This is my second attempt to explore, or actually play with this visual concept.  And I gues Read More
2.3k
19.6k
199
Published: