Unit 1 Activity 1
Reflection on Social Media and Me
Digital Citizenship is a big thing nowadays because almost everyone is using social media to connect with their friends and family through Facebook, Twitter, Instagram, etc. However, online safety is sometimes an issue because kids/teenagers use these websites as a platform for “cyber bullying” because it’s the easiest way for them to bully people. Having social media accounts or blogs is a way for people to express their feelings or creativity. They express their creativity through artwork, blogs, and videos. One of the issues that teens face today other than cyber bullying is child pornography by using online chat sites. Another issue is long distance relationships through chats or dating sites because sometime they don’t work and its usually a waste of time. An issue for teens now is safety and privacy because perverts try to hack accounts and track down where they live.
 
Brainstorm
Social Media is used for interacting with people, sharing photos and videos, etc. Usenet systems were created in 1979 by Tom Truscott and Jim Ellis. Usenets let users post articles or posts (referred to as “news”) to newsgroups. Group sites such as Google Groups and Yahoo! Groups use many of the conventions established by the original usenet systems.
 
 
Evolution of Social Media
1971: The first email travels through two computers that are one meter apart; since then people use emails for business and personal purposes.
1980: The first dedicated chat room, CompuServe's CB Simulator, launches.
1991: America Online launches AOL for DOS and quickly rises to one of the most popular online destinations with over 30 million members
1994:Yahoo! was created and it is now used for sending e-mails
1997: Sixdegrees.com was launched and it became the first recognizable social network
2001: Wikipedia was created and it became known as a news source because of the rapid update of articles related to breaking news
2002: Friendster launches and gains 3 million users in 3 months
2003: Myspace was founded by Tom Anderson and Chris DeWolfe; from 2005- 2008 it became the most visited social-networking site in the world
2004: Facebook was created by Harvard dropout, Mark Zuckerberg, and it is now used as a way to connect with friend and family that live far from them
2005: Youtube was launched and it allows people to watch and upload an unlimited amount of videos and it is also known for April Fools prank videos since 2008
2006: Twitter was created by a group of people led by Jack Dorsey and it quickly gained worldwide popularity, with 500 million users in 2012 and 340 million tweets per day
2007: Tumblr was founded by David Karp and it is a platform for microblogging
2010: Instagram was created and it is used for sharing photos and videos
2012: President Obama tweets after he was re-elected as president and it became the most retweeted post of all time
2013: Vine was created; users were able to post videos that are 6 seconds long; and it became the most downloaded free app in the Apple Store
                                 Unit 1 Activity 2
bee-line towards the camera
Unit 1 Activity 3
                                     INTRO TO AFTER EFFECTS
How does a user import footage in After Effects?
First got to File, then select Import File. Choose the footage that you want to use then click Open
What are “Motion Graphics”?
Motion graphics is when you use pictures and make it look like its in motion, and then you create a video which is basically motion graphics.
What is Compositing?
Compositing is when you combine visual elements from separate sources into single images.
What is Frame Rate?
It is the frequency at which an imaging device produces unique consecutive images called FRAMES.
What is a composition?
It is a video file or the project the you work on.
Why should you Render (RAM Preview)?
 RAM preview allocates RAM to play video and audio in the Timeline, Layer, or Footage panel at real-time speed.
What is adaptive resolution and OpenGL?
Adaptive Resolution decreases the preview resolution of layers when necessary to maintain speed of updating of images during interactions. The Adaptive Resolution Limit value in the Fast Previews area in the Previews preferences category specifies the minimum resolution to use.
OpenGL mode provides high-quality previews that require less rendering time than other playback modes. OpenGL can also be used to speed up rendering to final output.
                                   Unit 1 Activity 4
Digital Video Effects commonly called DVEs, are digital visual effects that provide transitions from one scene to another, rather than making hard cut frame translational changes. DVEs include fading or dissolving frames, wiping from one frame to another, and frame flipping. More complex effects might include morphing, depending on director’s intent.  Many of these effects will be explained in this activity.
DVEs are used in by the broadcast television industry in live production environments like television studios, outside broadcasts or during any other program productions.
 
Digital Video Effects commonly called DVEs, are digital visual effects that provide transitions from one scene to another, rather than making hard cut frame translational changes. DVEs include fading or dissolving frames, wiping from one frame to another, and frame flipping. More complex effects might include morphing, depending on director’s intent.  Many of these effects will be explained in this activity.
DVEs are used in by the broadcast television industry in live production environments like television studios, outside broadcasts or during any other program productions.
                                Unit 1 Activity 5
Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a motion picture or video program, although several other forms of presenting animation also exist.
                                                                Unit 1 Activity 6
Keying is a technique for compositing two images or frames together in which a colour (or a small colour range) from one image is removed (or made transparent), revealing another image behind it. This technique is also referred to as colour keying, colour-separation overlay, greenscreen, and bluescreen. It is commonly used for weather forecast broadcasts, wherein the presenter appears to be standing in front of a large map, but in the studio it is actually a large blue or green background. The meteorologist stands in front of a bluescreen, and then different weather maps are added on those parts in the image where the colour is blue. If the meteorologist wears blue clothes, their clothes will become replaced with the background video. This also works for greenscreens, since blue and green are considered the colours least like skin tone. 
Keying is a technique for compositing two images or frames together in which a colour (or a small colour range) from one image is removed (or made transparent), revealing another image behind it. This technique is also referred to as colour keying, colour-separation overlay, greenscreen, and bluescreen. It is commonly used for weather forecast broadcasts, wherein the presenter appears to be standing in front of a large map, but in the studio it is actually a large blue or green background. The meteorologist stands in front of a bluescreen, and then different weather maps are added on those parts in the image where the colour is blue. If the meteorologist wears blue clothes, their clothes will become replaced with the background video. This also works for greenscreens, since blue and green are considered the colours least like skin tone. 
                                Unit 1, Activity 7
With motion tracking, you can track the movement of an object and then apply the tracking data for that movement to another object—such as another layer or an effect control point—to create compositions in which images and effects follow the motion. You can also stabilize motion, in which case the tracking data is used to animate the tracked layer to compensate for movement of an object in that layer. You can link properties to tracking data using expressions, which opens up a wide variety of uses.
source: adobe
With motion tracking, you can track the movement of an object and then apply the tracking data for that movement to another object—such as another layer or an effect control point—to create compositions in which images and effects follow the motion. You can also stabilize motion, in which case the tracking data is used to animate the tracked layer to compensate for movement of an object in that layer. You can link properties to tracking data using expressions, which opens up a wide variety of uses.
source: adobe
Unit 1, Activity 8
In this tutorial we will cover how speed changes are done in After Effects. We will perform speed changes as well as speed ramps. Additionally we will discuss the difference between frame blending and pixel motion.
The Time-Remapping tool in Adobe After Effects allows you to adjust the frame  position, speed and parts of a video that plays. This can be used to loop  animated elements like pictures, bouncing balls or other objects. There are  multiple ways to set the looping by applying expressions in After Effects.
                                      Unit 1, Activity 9
In this activity stdents investigate how adding simple effects to footage and using the effects and presets pallete to find specific plug-ins.  Students will also take a look at popular and commonly used effects.
In this tutorial we will cover the basics of 3D in After Effects. You’ll learn to turn any layer into 3D as well as create 3D lights and cameras. We will also take a look at depth of field and a 3D particle system.
                                Unit 1, Activity 10
After Effects is a visual tool with a graphical user interface; you are used to interacting with it via interface elements such as menus, panels, and icons. For the most part, this is the most accessible way to work. Scripting is designed for situations in which this methodology involves tedious repetition or painstaking searching and sorting that could be automated. Scripting can be a shortcut around tedious tasks that would otherwise involve repetitious pointing and clicking. It is also useful for leveraging the power of networked rendering in situations where Watch Folder is less powerful (and less convenient to set up). See “Examples” on page 173 for examples of what scripts can do.
The After Effects Scripting Guide demonstrates how to take procedural control of your After Effects projects via scripting. This feature set is available in Adobe® After Effects® CS3 Professional Edition. With the use of system-level scripting, you can streamline your render pipeline and avoid a lot of repetitive pointing and clicking. If you have used expressions or other JavaScript-like techniques for animating, or worked with system scripting in AppleScript or Visual Basic, you will recognize the power of application scripting in After Effects. With some practice, and with sufficient experience using the JavaScript language, you can take control of your graphics pipeline.
After Effects is a visual tool with a graphical user interface; you are used to interacting with it via interface elements such as menus, panels, and icons. For the most part, this is the most accessible way to work. Scripting is designed for situations in which this methodology involves tedious repetition or painstaking searching and sorting that could be automated. Scripting can be a shortcut around tedious tasks that would otherwise involve repetitious pointing and clicking. It is also useful for leveraging the power of networked rendering in situations where Watch Folder is less powerful (and less convenient to set up). See “Examples” on page 173 for examples of what scripts can do.
The After Effects Scripting Guide demonstrates how to take procedural control of your After Effects projects via scripting. This feature set is available in Adobe® After Effects® CS3 Professional Edition. With the use of system-level scripting, you can streamline your render pipeline and avoid a lot of repetitive pointing and clicking. If you have used expressions or other JavaScript-like techniques for animating, or worked with system scripting in AppleScript or Visual Basic, you will recognize the power of application scripting in After Effects. With some practice, and with sufficient experience using the JavaScript language, you can take control of your graphics pipeline.
                              Unit 1, Activity 11
Motion graphics are graphics that use video footage and/or animation technology to create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may be displayed via manual powered technology (e.g. thaumatrope, phenakistoscope, stroboscope, zoetrope, praxinoscope, flip book) as well. The term is useful for distinguishing still graphics from graphics with a transforming appearance over time without over-specifying the form.
Motion graphics are graphics that use video footage and/or animation technology to create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may be displayed via manual powered technology (e.g. thaumatrope, phenakistoscope, stroboscope, zoetrope, praxinoscope, flip book) as well. The term is useful for distinguishing still graphics from graphics with a transforming appearance over time without over-specifying the form.
                                Unit 1, Activity 12
Puppeting takes a clever approach. Rather than working with a rigid bone analogy, puppeting is more akin to working with a sheet of rubber. You place pins in this sheet where you want sections to stay put or at points where you want to pull and deform the rubber. All the pixels in-between flex as needed to accommodate your movements. There are optional tools for setting stiffness as well as making sections of a layer pass in front of or behind others.
 
Puppet tools overview and resources
Use the Puppet tools to quickly add natural motion to raster images and vector graphics, including still images, shapes, and text characters.  Note: Though the Puppet tools work within an effect (the Puppet effect), you don’t apply the effect using the Effect menu or the Effects & Presets panel. Use the Puppet tools in the Tools panel to directly apply and work with the effect in the Layer panel or Composition panel.  The Puppet effect works by deforming part of an image according to the positions of pins that you place and move. These pins define what parts of the image should move, what parts should remain rigid, and what parts should be in front when parts overlap
Unit 1 Activity 13
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