ANP 100 ASSESSMENT 1 - KEYFRAME ANIMATION 

I'm working through staging some of the principles of animation in Houdini with Cubey. I have covered some of these principles in Pierrick Picaut's Alive! course for Blender, and it's been the usual struggle of one 3d packages keybinds vs anothers. 
More work on animation principles, having trouble with timing.
An animation of cubey using some of the principles of animation.
Bouncy ball i did showing Squash, Stretch and Arc in Alive! Ball rig supplied in Alive!
Rough walk cycle i did applying the Pose to Pose method. Model and rig supplied in Alive!
Blaise - ANP 100
Published:

Blaise - ANP 100

Published:

Creative Fields