WRAITH OF TIME​​​​​​​
A personal project I did to show how the human mind is trapped within itself with time slowly ticking away.
I used cinema 4D and octane as the render engine to make this project. Fluid simulation was done in X-particles and hourglass was sculpted in blender.








FLUID SIMULATION TESTS
FINAL SIMULATION
WRAITH OF TIME
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WRAITH OF TIME

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