Shilpa Shindgikar's profile

Gamified User Experience

Purpose of Concept/Solution
The objective of this document is to present an understanding of the project requirements and provide an engaging visual approach. Also, provide an accurate effort estimation for the project development.

About Client
Dassault Aviation is a French aerospace company with proven dual expertise as a manufacturer of both military aircraft and business jets. Creator of more than 100 prototypes in the last century, with over 10,000 aircraft delivered to 90 countries.

The Dassault Rafale (French word with meaning "gust of wind", and "burst of fire" in a more military sense) is a French twin-engine, canard delta wing, multirole fighter aircraft. Dassault Aviation has interesting virtual classrooms where VR applications are used for information delivery.

Dassault Aviation would like to develop an engaging learning experience with the content from their website.

Objective of assignment
Questionnaire for the Client
To know the requirements better, here are some questions in the table below.

Questions
- Why it is important to have awareness of this product?
- Who are the target audience for the learning?
- What is the average age of the learners?
- Can we consider this as a level 3 course with highly visual and engaging interactivities?
- What kind of visual approach is preferred? E.g. Photo-based/illustrative or mix.
- Please let us know whether you will be able to provide product-specific assets such as product photographs, background audio, videos etc. for the course development.
- What should be the duration for the course to be developed?
- We assume that gamified elements can be added for more engaging purposes.
- Is the game/assessment is scored and there any consequences to the learner if the learner fails to complete the game?
- How will be the navigation of the course? (Open/Restricted)
- Do you have any preference for the development tool?
- Would you like to launch the course through an LMS?
- Please let us know what information you would like tracked through the LMS.
- Please let us know if the course needs to be compliant with any standards – SCORM, Section 508.
- Please can you give us the standard configuration of the computers that will likely be used for this program (Operating System, Hardware, Software plugins, Browsers etc.)​​​​​​​
Concept/solution on the brief
I propose creating highly immersive, multimedia-rich eLearning modules to drive improvement in learning.
eLearning that caters to a mix of employees, interns to mid-career.
The learning solution through microlearning offers focused bits of information in different microlearning modalities like. Videos, 360 videos, infographics, interactivities.

For microlearning, the menu will be shown on the screen like a progress bar with a plane symbol. All pages on the timeline will be active as learners progress. We can also keep the plane draggable in the HTML version. We suggest GUI having minimal elements.

Important content can be provided with typography, questions, different design elements, quick bites/more info interactions. We can use symbols related to the content. E.g. plane, weapon, stars.

Gamification elements to keep employees engaged throughout the learning. Game elements like points/stars can be given to the learner on attempting the right answer. These activities can be built with drag and drop and match the following, MCQ, and MRQ questions.

This eLearning can be developed with a custom HTML one-page design with vertical scroll. Another option for the development is Articulate Stroyline. Both technologies will provide a self-contained interactive package.
Low Fidelity Wireframe
Visual (High Fidelity) mock-ups
Gamified User Experience
Published:

Gamified User Experience

Published: