Pablo Couto García's profile

DOSCASTROS / Racing Game Branding

Doscastros  is a branding and  UX/UI design exercise that emulates a racing car videogame. All of the assets that are shown in this project are 100% original and created from scratch. Including the 3D model which was made using the blender software. 
The main colours used. All of them evoke a feeling of joy and playfullness that exacerbates the nature of this exercise
Fonts used. They help bring the racing and sportive aesthetic.
Main buttons and elements designed solely for the different screens of the project. All of them follow the same neo-brutalist style.
Mockups of the screens. In them we can see all of the elements mentioned above displayed and in use.
3D Model created for the project. A retro looking low poly car made in Blender. Tries to resemble the old SEAT Marbella
Full pictures of some of the screens designed using Adobe XD.
Quick logo animation made in after effects to showcase both the logo and the 3d model which I also animated in blender to simulate how the car would move.
DOSCASTROS / Racing Game Branding
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DOSCASTROS / Racing Game Branding

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