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Understanding Procedural Material and the Environment

15% OFF Code:WF15
Understanding Procedural Material Creation and the Environment Art Pipeline for Unreal Engine 4
1. You will learn how to use Substance Designer, Maya, and Unreal Engine 4
2. You will learn how to analyze references for patterns and recreate them in Substance Designer
3. You will learn how to light and create renders Iray in Substance Designer, and create convicing Blends and Shaders in Unreal
4. You will learn how to model & UV unwrap a Scene, and how to light it in Unreal Engine 4
5. You will learn how to approach a project and understanding how to approach material creation.
Software: Substance Designer (2020-04-09) ; Maya 2020 ; Unreal Engine 4.16
Understanding Procedural Material Creation and the Environment Art Pipeline for Unreal Engine 4
Understanding Procedural Material and the Environment
Published:

Understanding Procedural Material and the Environment

Published: