SKINNER is a bloody project made in Houdini FX
Сreation process
First, I created a fluid curve motion in Houdini FX using the flip solver
Next, I needed to get the collisions right as my fluid went through the letters
I had to re-create the letters in Blender with the correct topology, but the result was just right
After that, I decided to do the environment and added a crown of barbed wire to the scene, which rotates in a sea of blood
I also needed to set up the collisions correctly so that the crown would naturally rotate in a sea of blood
and I needed to add the final touch to the work - to create textures in the Substance Designer
SKINNER
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SKINNER

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