Daniel Novak's profile

Take Your Medicine Reminder Platform Design

Project overview
The product
Take your pills is cross-platform tool to help adults to take medicine on time. The main goal is, to make everyday life easier for everyone who has to take medicine and owns a smart phone.

Project duration
April 2022

The problem
It is a common problem, that people forget to take medicines according to the plan suggested by the doctors. Under 60, people usually forget to take their medicine because they have so much to do, and over 60, they simply become more forgetful.

The goal
Design an app, that will help with alerts to remind the user to take the medicine. Also it is important to take the correct one, so the app shows everything, what you have to do. Graphic of the medicine, the dosage etc.

My role
UX Designer leading the app development and responsive website and table design, from conception to delivery.

Conducting interview, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, determining info architecture, creating mockups and responsive design.
Understanding the user
User research summary
I conducted interviews and created personas and  empathy maps to understand the users I’m designing for and their needs. The primary user group identified, who has to take medicines regulary according to the doctors schedule.
"Anastasia forget things frequently, therefor she needs reminders to take medicines because she wants to take the correct medication in time."
"Phil is a busy person, who needs solution to remind him to take his medication in time."
Competitive audit
I have made hand sketched wireframes of the app, focused on the users needs to get a simple, fast and useful option to get reminders about medication in time.
Digital wireframes
After ideating and drafting some paper wireframes I created the digital version of Take your pills app.

With the app designs completed, I have created a website. I used the Take your pills sitemap to guide the organizational structure of each screen’s design to ensure a cohesive and consistent experience across devices.
Low fidelity prototype
Using the completed set of digital wireframes, I created a low-fidelity prototype. The primary user flow I connected was booking 2 tickets at one of the cinemas, so the prototype could be used in a usability study.
Usability study parameters
Study type: Unmoderated usability study
Location: Hungary, remote
Participants: 5 users
Legth: 30 minutes
Usability study findings
Step back: back button is a must, what we have to design, to make it clear to everyone to step back.
Text typing problems: to make the app more accessible and integrate sound navigation to the search bar.
Navbar icons are too small: to redesign the navbar and change the icons bigger.
Affinity diagram
Based on the insights from the usability studies, I have made some design changes, and made the icons at the bottom of the screen bigger. If user wants to see other features there, he or she has to click on ‘More’.
Back button
Sound navigation
Redesigned nav bar
Responsive design
Desktop mockups
Tablet mockups
Smartphone mockups
Sticker sheet
High-fidelity prototype
High fidelity prototype already includes all of the necessary changes after the usability studies, and addes some more screens compared to the low-fidelity version.

Take Your Medicine Reminder Platform Design


Take Your Medicine Reminder Platform Design