We made a game that is simple and interesting to tell children about financial literacy. The game teaches schoolchildren to manage their savings wisely — to understand financial products and services, to avoid cheaters.
Children like stories about magic and wonders, so we made financial terms part of the fairytale plot. The main characters of the game — the boy and his sister. They're saving up money for a gift for their mom. But the piggybank with all the savings is taken by an evil wizard. Children chase the villain into a magical world full of trials and traps.
Simultaneously with the creation of the plot, we began to draw the game world characters: the protagonists, helpers, and villains.
First, we drew sketches by hand and chose the images. Then created colorful layouts and started prototyping game levels.
It was important for us to make the game simple and yet interesting. That's why we conducted the first tests before we started programming. We compiled paper prototypes of levels and placed obstacles and hints on them.
Illustrations and design