NEED FOR SPEED: RIVALS - UI / Widgets Reel
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    Here is my personal edit of some of the cinematic cutscenes of the game using the UI & technical widgets I designed for the new Need for Speed: R… Read More
    Here is my personal edit of some of the cinematic cutscenes of the game using the UI & technical widgets I designed for the new Need for Speed: Rivals. This is just a montage of the game including some of those little details that I built. My role was UI designer and animator. I had a great time working with a really nice bunch of talented motion designers at Ghost Studio. _Music: Ellen Allien & Apparat - Rotary www.ellenallien.de www.apparat.net Copyright of the visuals belongs to Electronic Arts. More information about the game here: needforspeed.com/ Client: Electronic Arts Studio: Criterion Producer: Mark Brooks Director: James Ricker Motion graphics design and animation: Miguel Rato / Mantas Grigaitis / Martin Aggerholm / Ernex _Illustrator / Photoshop / After Effects / Cinema 4D _2013 Read Less
    Published:
Need for Speed: Rivals
UI / Widgets Reel
 
 
Here is my personal edit of some of the cinematic cutscenes of the game using the UI & technical widgets I designed for the new Need for Speed: Rivals. This is just a montage of the game including some of those little details that I built.
 
My role was UI designer and animator. I had a great time working with a really nice bunch of talented motion designers at Ghost Studio.
 
 
_Music: Ellen Allien & Apparat - Rotary
ellenallien.de
apparat.net
 
Copyright of the visuals belongs to Electronic Arts. More information about the game here: needforspeed.com/
Client: Electronic Arts
Studio: Criterion
Producer: Mark Brooks
Director: James Ricker
Motion graphics design and animation: Miguel Rato / Mantas Grigaitis / Martin Aggerholm / Ernex
 
 
_Illustrator / Photoshop / After Effects / Cinema 4D
_2013
 
Some still frames: