It is often said to be important to have fun when designing and developing, yet literature about the ‘Design for Experience’ does not include many theories of fun. The latest described theory of fun in development is the notion of Funology, which comes from the Human Centered Interaction (HCI).
This paper will explore – based on the methods and results from two authentic design projects;
(1) Kompan, ‘Story Makers’ and
(2) Welfare Tech Region, ‘The Sterilization project’
How funny emotions can become the funny side of ‘Design for Experience’ by being channelled through a framework with three ‘fun-factors’ in;
(1) the interaction between human and object
(2) the objects ability to give inspirations for storytelling, and
(3) the ability for the user to make use of his/hers imagination when interacting with the object.
The fun-factors, as seen in the fun-framework below, are the graphical expression of fun in ‘Design for Experience that categorize fun as a subjective experience and emotion of an interaction.