Thomas Stockx's profile

Animation Keyframe Editor (C++, Qt)

Course: Computer Animation
Manupulation is handled by inverse kinematics, and the end-effectors of the skeletons are editable by picking. Cloth with collision detection connected at the hips. Interpolation of position and rotation of skeletons between frames. Interpolation of camera with ease-in/ease-out speed control.
Screenshot:
Screenshot of the Animation Keyframe Editor
Animation Keyframe Editor (C++, Qt)
Published:

Animation Keyframe Editor (C++, Qt)

Manupulation is handled by inverse kinematics, and the end-effectors of the skeletons are editable by picking. Cloth with collision detection con Read More

Published:

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