Game Design: From Realm Royale to Paladins
While working as a Game Designer at Hi-Rez Studios, I've learned something about myself and my process -- I love creating awesome systems, amazing champions, and satisfying abilities/weapons with a team of inspiring co- workers! Even though I'll work on my individual components, and enjoy that immensely, coordinating and creating with others is, for me, the best part of Game Design.
Game Design can be shown and discussed in a variety of ways: from Game Design Docs, Excel Spreadsheets, Game Configuration in engine, to paper and pen drawings. Instead of showing off those, I'm highlighting some of the more visually interesting aspects of Character, Abilities, Weapons, and Systems design that I've worked on.