Xcombat it is social fly-shooter game with top view by Real Games.
I start working from the begining of project with little team. My tasks iclude interface design, interface graphic and game content.
The game designer tell about changes in game and I make a wireframe. Then after discussion and correction of wireframe I illustrating wireframe.
Of course interface was commented by all team, becose everybody can suggest a better solution. So in my work process I was listening expert opinion of game designer and team members who playing games a lot.
In the final we have that interface solution and graphic. We made a redisign three times and every time we was making research and notes about better solution.
That was a long way. First time I had a tasks to make more tablet oriented game: less information, touch interface, big button, etc. But task by task game designer was changing it from casual game to hardcore side, from tablet to browser oriented. And of course game include more and more of shopping logic.
That was interesting project and expirience, thanks to every team member!
3D by Konstantin Zidkov
Gold buying screen and referal
Identity and promo
Process
First version was oriented for tablet. It is expressed in big buttons and hand oriented navigation. Also we didn't place important object's in bottom of screen.
We try to make interface better with each iteration. So every time after crytical size of bugs and bad solutions we made redesign and tryed again to understand our customers to find a better conception.
With each task game have more function. Team game mode, new type of weapon, premium bonus, etc, everything make influence to many screen in game.