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    Demo Reel with details of the recording, design and implementation of audio in the video game Cube 2: Sauerbraten. This work was developed while… Read More
    Demo Reel with details of the recording, design and implementation of audio in the video game Cube 2: Sauerbraten. This work was developed while enrolled in the FMOD Studio Course, at the School of Video Game Audio, taught by Leonard Paul. For more information about the school, check here: http://school.videogameaudio.com/ Read Less
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Demo Reel with details of the recording, design and implementation of audio in the video game Cube 2: Sauerbraten.

This work was developed while enrolled in the FMOD Studio Course, at the School of Video Game Audio, taught by Leonard Paul. For more information about the school, check here.
Here is a playlist with all the sound events triggered in-game by FMOD Studio, with different variations.