Alexey Kolosov's profile

UFC MOBILE (UX Design & UI Art)

Recently, UFC Mobile (2) by Electronic Arts has been released and I was able to capture some of my work that was done in 2020-2021.

These are the main areas of my focus while working in the UI/UX department as an Experience Designer - Visual:

HOME SCREEN
I was responsible for updating the layout of the main screen to accommodate all the necessary information. This led to the design of the slide-out panels and banners to enhance the sense of fluidity of the menu and modularly add or remove relevant information, without visual overload. 

The above shows the main menu, as it looks in the beginning of the game; below shows the same menu as it looks further into the game:
INVENTORY & OVERFLOW
Additionally, I was responsible for the design and layout of the Inventory and Overflow screen content:
POP-UPS (Rewards, Level Up & Informational)
There are several pop-ups in the game that I have worked on as well: 
TUTORIAL PROMPTS
Character and name tag placement depends on the content/information highlighted in the tutorial:
OTHER AREAS
In addition to the mentioned above designs, I have also contributed to my team's work on the following screens:
LOGOS & BADGES
There are several in-game logos, badges and icons that I have designed:
I would like to express my gratitude to the whole team of UFC Mobile and the staff at EA Vancouver for providing me with such a great opportunity, to make a contribution to the mobile reboot of the UFC franchise. 

Images copyright by Electronic Arts
Visual UX design and UI art by Alexey Kolosov
UI/UX Director: Tony Da Roza
UI/UX Lead: Armando Antonnioni

UFC MOBILE (UX Design & UI Art)
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UFC MOBILE (UX Design & UI Art)

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