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UDK Collision Detection and Camera Control Examples
Ryan Conklin
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Collecting item which then opens the door and allows the player to leave the house.
Camera is scripted to zoom out and around as the player makes the jump.
Target is scripted to appear when the player hits a trigger zone and then return to starting position after it has been shot.
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UDK Collision Detection and Camera Control Examples
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88
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Published:
January 1st 2014
Ryan Conklin
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Ryan Conklin
Charleston, SC, USA
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UDK Collision Detection and Camera Control Examples
My work with UDK scripting, basic collision detection and camera control.
0
88
0
Published:
January 1st 2014
Creative Fields
Game Design
UDK
game
design
Copyright Info
Attribution, Non-commercial
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