Usually, a person’s first thought when they think “video games” can fall into three categories: a waste of money, reviews, or nostalgia. The idea behind the creation of Haptic was to create a magazine that could say something new about video games. It isn’t meant to try and sway your opinion about a game, or highlight the past hits, though every now and then that may be included. Instead, it’s meant to bring you up to date on what is happening now in games. What’s happening, what’s going to happen, and what will change, objectively. It’s created to give you reliable information, in a mature manner, all while being visually appealing.
Our aim in creating articles is to create a balance between serious articles, fun articles, and informative articles, but no matter what, we strive to create articles that are important to the players. In this way, each issue creates a mixture of “typical” articles and articles that seem a little closer to the heart. And hopefully, every once in a while, there’s something that is more humorous.
The word haptic refers to nonverbal communication involving touch, and for gamers, it is the feedback you get through your controller. Every time the controller buzzes, you know something important is happening. Our hope is that when Haptic shows up in your mailbox, you know the same.
This was the final project for Print Design II. It was one of the most entertaining and challenging projects I have experienced so far. The assignment was to create a magazine on any topic that was influenced by a specific art movement. My movement was art deco and my inspiration from the flat images with subtle gradients took off from there. The description above was my editor's note at the beginning of the magazine. I hope you enjoy viewing it as much as I enjoyed working on it.