We then led the production to create a 2.5d piece as an exploration of what we could do with the still environment. The key requirement for any 2.5d camera mapping is to break the shot down into lots of layers.
Having 3 cameras synced on this project allowed for a much wider field of view and gives lots of material to rebuild the projections and allow for a more extreme camera move. Shoot simultaneously from 3 different camera angles enabled us to effectively turn the camera as it travels through the print shot.