Profil appartenant ร  David Glissmann ๐ŸŒ

Violet Shot โ€” Caustics Experiments

CGI
Photoshop
UltraViolet Shot Glassesย โ€“ Blender 3.1 Alpha Caustics Experiments
For a long time we did not have caustics that looked anywhere *near* to real in Blender Cycles, that changed with patch D13533. In the last couple days I made some test renderings to see how it performs and how fast it is.
Lens Distortion done in Blender; Look & Grain in Lightroom; Vibrance in Photoshop.

โ€”

Testing System

Mode: CUDA

Cycles Render Devices:
NVIDIA GeForce RTX 3070
AMD Ryzen 9 3900X 12-Core Processor
Resolution:
2160x2700

Sampling:
0.05 Noise Threshold
200 Max Samples
300 sec (main renders), 900 sec (caustics closeups) Time Limitโ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹
Above โ€“ right: 18mm camera inside the glass (literally in the material itself โ€“ physically impossible)
Below โ€“ left: 18mm camera right on the edge of theย inside (probably also physically impossible, if the camera lens is not smaller than .5mm)
Thanks for watching!
Questions? Let me know!

MrGlissi onย Instagram
MrGlissi onย Twitch
MrGlissi onย YouTube
MrGlissi onย Behance

Violet Shot โ€” Caustics Experiments
Publiรฉ leย :

Propriรฉtaire

Projet rรฉalisรฉ pour

Violet Shot โ€” Caustics Experiments

For a long time we did not have caustics that looked anywhere *near* to real in Blender Cycles, that changed with patch D13533. In the last coupl Lire la suite

Publiรฉ leย :