Frekwencja, XR Music Festival



Freekwencja Festival is the first XR music festival in Poland, bringing together the biggest stars of the entertainment scene. For the performances of three top artists (Organek, Krzysztof Zalewski, Ralph Kaminski), we designed and implemented interactive scenographies. We moved the musicians to distinct worlds created with augmented reality (XR) and state-of-the-art technologies. Each realization was a demonstration of our ability to create a show using advanced 3D graphics based on Unreal Engine.

Months of preparation, planning, concepts and storyboarding produced a stunning result, full of color and momentum. Various mechanics and actions brought the static scenery to life. Our creation and production highlighted the individual tunes, designing spaces corresponding to the atmosphere of the music played by the artists. The whole piece was recorded with the musicians during a live session. 




Credits for Organek / Zalewski / Kaminski:
Client: Miasto Warszawa
Executive Producer: East Eventz

Piloci Studio Team (creative concept and executive production)
Chief Executive Officer: Hubert Kaszycki
Chief Operating Officer: Edyta Kopytko
Production Director: Bernard Wójcik
Creative & Art Director: Piotr Wątroba (Królowa Lama)
Head of Motion Graphics: Amadeusz Ferduła
3D Graphics Artists: Bernard Wójcik, Severyn Bartosevych, Gregor Milewski, Maciej Wojtyłko, Marta Woźniak,
Motion Graphics Artists: Patryk Zimończyk, Amadeusz Ferduła, Anna Białek, Damian Sobecki,
2D Graphic Artist: Karolina Upława, Piotr Wątroba
Project management: Michalina Kulita

Funky Fox Studio Team (Unreal Engine / Notch VFX):
Developers: Damian Bałdyga, Andrzej Tomaszewski, Tomasz Liszowski


Frekwencja, XR Music Festival
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Piotr Wątroba