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Speedkore Dodge Charger F9 - Hum3D Render Challenge

HUM3D Car Render Challenge 2021 - Speedkore Hellacious Dodge Charger F9 Edition  
Final render for submission
Clay Render
The extra details that no one will see in the actual competition (:
Reference board
Modeling WIPs
Scene structure WIPs
Carpaint shader node tree (with raindrop)
Shading Turntable Test Render (without raindrop but still in ACES color space)
Project Summary:
First time trying to model a car from scratch, my good friend @pwmvisuals on Instagram suggested that I participate in the Car Render Challenge 2021 hosted by Hum3D, he also gave me some very useful tips and tricks on tackling quads, all kudos to him. 

This vehicle is one of my dream cars that I know I probably will never be able to afford, plus I always had a soft spot for American muscle cars so here I am trying to hand build the 68 Charger inspired by the widebody edition by Speedkore performance builder featured in Fast and Furious 9. I tweaked the car paint more matte finish cuz I like matte cars otherwise I tried my best to recreate the exact car from the movie.

As to how did I build the widebody, I first went on the internet to search for the original blueprint of a classic 1968 dodge charger RT, I modeled the base first and basically screenshot all the reference I could find on google to modify all the curves of the widebody. The rest of the parts where I couldn't find a good reference, I basically just model whatever it looks like in my mind lol.
Project Specs:
tools: Cinema 4D R25 / Octane Render 2021.1 / After Effects

project time: approx 2 months

project poly count: approx 8.5 million (Including scene)

render settings: Path-tracing 4096 samples / ACES color space / EXR DWABB

VRAM consumption: approx 12.2Gb
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Speedkore Dodge Charger F9 - Hum3D Render Challenge
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Speedkore Dodge Charger F9 - Hum3D Render Challenge

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