Practice UI/UX design - not for commercial use
These day I really into a game called "Archer of God".
They impress me so much, because in every update, beside new contents they also improve the UI every 2 weeks.
Sometime, it just a new look for some button or its position.
But take a general back from then ( nearly a year), it was huge change.
So I decided to make one but in Galaxy theme, definitely with some improve
also with spaceship, stars, planet (remind me about STARWAR - a famous film serie)
anyway, universe is still something real but humanity still don't have more knowledge about it.
So I decided to make one but in Galaxy theme, definitely with some improve
also with spaceship, stars, planet (remind me about STARWAR - a famous film serie)
anyway, universe is still something real but humanity still don't have more knowledge about it.
Then, this will be a delicious cake for digging in.
About the game, it's a simple core gameplay
- Its a INFINITE CLASH of 2 forces and you have to choose 1 side at beginning.
- The events is all about the war of them (exp: the 7th war in SOLAR SYSTEM, the 8th war in somewhere else)
- Its a INFINITE CLASH of 2 forces and you have to choose 1 side at beginning.
- The events is all about the war of them (exp: the 7th war in SOLAR SYSTEM, the 8th war in somewhere else)
- At the end of each war, every user will claim their award base on the contribution score.
- Update new spaceships & event
- Update new spaceships & event
About the UI
- I place the main buttons at the bottom of the screen, with the most important button at the center "FIND OPPONENTS"
- All you have to do is choose the planet you want to distribute the score and click " FIND OPPONENTS", if you win the 1:1 combat the percent of your side in that planet will increase.
- I place the main buttons at the bottom of the screen, with the most important button at the center "FIND OPPONENTS"
- All you have to do is choose the planet you want to distribute the score and click " FIND OPPONENTS", if you win the 1:1 combat the percent of your side in that planet will increase.
- The 2 next less important buttons in are "GARAGE" & "RANKING"
GARAGE - I decide to display the spaceship user has choosen to make it clear for " what spaceship I had picked?" and hit the "GARAGE" again.
RANKING - Base on research, I choose to show user ranking on button too, this will help user alway know where they are in leadrboard.
And this will make motivate for clicking "FIND OPPONENTS" - then we have more play sections
User also spend less time on aimless click on other UI
GARAGE - I decide to display the spaceship user has choosen to make it clear for " what spaceship I had picked?" and hit the "GARAGE" again.
RANKING - Base on research, I choose to show user ranking on button too, this will help user alway know where they are in leadrboard.
And this will make motivate for clicking "FIND OPPONENTS" - then we have more play sections
User also spend less time on aimless click on other UI
- STORE - we can access into store from HOMESCREEN or in GARAGE
I used downloadable 3D models from sketchfab to build the scene (background & spaceship)
I used downloadable 3D models from sketchfab to build the scene (background & spaceship)
Above is some of my improvement base on ARCHER OF GOD for now
Anyway, UX is a long-term section & user behavior will change overtime
Thank for watching! <3
I used downloadable 3D models from sketchfab to build the scene
Special thanks to:
- Valery Kharitonov (sketchfab)
- Blacknibow (sketchfab)
- Angames (sketchfab)