Gods of Egypt
Game project I did for my Unreal Engine master's degree, everything is created from scratch.
All the base meshes were done inside Blender and for some of them I scupted some extra detail in Zbrush. That detail was later added as a normal map.
For the texturing process I created four tileable materials inside Zbrush and Substance Designer, that way I could texture most of the environment. To texture the rest of the models I made a trim sheet and adjusted the UV Maps of the models to get the look I wanted.
I brought everything to Unreal Engine, made the map, and coded what I needed to create a side scroller based on Egypt.
In Game Screenshots
Video Showcase
Materials done in Substance Designer and Zbrush
Sculpts done in Zbrush