Luke Naughton's profile

level design: First person shooter

First Person Shooter Level Design
This project was in collaboration with two of my fellow University classmates, where each of us took over one area of design for a small scale first person shooter game.

My role within the group was the design of the level

One area of design was the platforms and placement of objects, which were designed with the game concept in mind. The main mechanic of the level was a strong propulsion backwards when firing, which granted you great mobility. The level was designed to allow ease of travel throughout the level while posing as an obstacle itself.
The second design area is the overall aesthetic that the level is under. The theme is of an abandoned warehouse that was used to ship goods, but was overrun by the androids who now fight over the limited rare resources the warehouse contains within. The original design, consisting of a floor and smaller details showing such as doors, were scrapped  with the implementation of the toxic floor, leaving multiple other objects in the level either floating in the pool, or containing some slime from it.
level design: First person shooter
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level design: First person shooter

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