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Rain Garden: Grotto in UNREAL ENGINE 5

The final – for now anyway – part of my ‘Forest in a Bottle’ series: a cinematic scene of an indoor rain garden terrarium, rendered out in Unreal Engine 5. Utilising UE5 features such as Nanite, Lumen and for this one: RTX ray-tracing reflections!
This grotto scene was a bit trickier to light – with the overhang and the generally more enclosed setup giving Lumen reflections some trouble – hence the RTX. Although I’m on an older 1060 6GB graphic’s card, it was still doable with deferred rendering – albeit much slower than I’m used to with real-time…
Also finally figured out why some of the water and the rain were looking weird – when you make a default material translucent – Unreal seems to automatically untick the ‘output velocity’ box – which means it renders without motion blur! So if your translucent materials aren’t behaving with regards to motion blur – check your materials!
Rain Garden: Grotto in UNREAL ENGINE 5
Published:

Rain Garden: Grotto in UNREAL ENGINE 5

Published: