ojugbeli mercy's profile

Perfect Space Case Study

Background

54% of the world’s population live in urban communities, the average marriage age for men is 29 (up from 26 two decades ago) and for women is 27 (up from 23 in the same time period). Given these trends, city dwellers tend to spend most of their twenties living with roommates. Finding and keeping a good roommate, however, gets harder as more people swarm into cities.

Task/Challenge

Design a mobile product experience that appeals to millennials that makes it safe to find the ideal roommate in New York City. Design the experience from the perspective of person who is looking for a roommate as well as the one who is looking for the apartment.

Role

User Interface Designer, User Experience designer,

Duration

I had just 3 days to come up with the User interface Design and User Flow

Solution

Perfect Space is a new and safe way to find roommates and apartments. The first stand out feature is the onboarding process that explain to you in simple terms what the App is about and also Users can easily filter through with keywords of what they are looking for in their ideal roommate same for when a User is  looking for a room so the system can susgest people that  have similar interest according to their preference.

My Process

I conducted user research within the short time frame given to complete the project with mostly young people in their early twenties to determines the issues they face while trying to get accommodation or finding roommates in a new environment and if they will find the product useful.

User Persona

The result of my user research shows that users were receptive of the idea, having a solution like this will make life easier for them and will eliminate the stress of getting accommodation or getting the perfect roommate.The accumulation of the different insights and common patterns that came from the users’ answers helped me create two personas which are the representation of the real target audience data

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User flow

A User flow User flow is the path taken by a prototypical user on a website or app to complete a task.



UI Design

Because of the limited time i drew the low fidelity sketches on paper and went ahead to figma to design the high fidelity design and before getting started at all i did thorough research to get inspiration from other platforms that have tried building similar product and also studied their strength and weaknesses and i used that to guide my Design and overall Experience.

Splash screen and onboarding page

The onboarding page is just to serve as a walkthrough for the user aimed at introducing the App to the user and it’s basic functionalities

Signup/login Screen

In a bid not to bore the user with a long sign up process I made the sign up process quite short with just the email,phone number and password needed for sign up and a user can choose to set up their account Immediately or skip to the home page and set it up later.


Set up your account

In a bid to suggest personalized rooms/roommates the user is urged to set up their profile so they can easily find their ideal roommate/room as the case may be

Find a roommate

These set of screens suggest roommates to the user according to their profile details and if they are yet to set up their profile it randomly suggests
Find a room

These set of screens suggest available rooms to the user according to their profile details and if they are yet to set up their profile it randomly suggests

Filter search

Filter search to suits your personal needs

Thank you
Perfect Space Case Study
Published:

Perfect Space Case Study

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