A Multilinear Fairy Tale
Peppered with dark humor, easter eggs and unexpected turns this virtual fairy tale challenges conventions and manages to entertain. 

Longing for creating a game with Unity instead of the bug-ridden Game Maker, I convinced the team to switch early to the new game engine. I built a component based system that would allow all team members to build levels without writing any code. An approach that would prove to be a great tool for future projects.
Vary Tales
Published:

Vary Tales

Published: