LegenDairy
• 2013, Undergraduate student, Junior
• Lead Artist, Concept designer
• Unity Game Engine & Adobe Illustrator
Game Concept and Summary:
LegenDairy was designed for the web and inspired by the theme of Diversity and Unity in the IM313 course at Bradley University in Peoria, Illinois. In the game, you play a chef who has had his legendary ingredients stolen while attempting to bake the most difficult recipe in the world--the 'death-cipe', by a tiki-masked cow from a world of crude shapes known as Polytopia.
You travel into this new world and must learn to accept the help from the native totem-pole people in order to get through each level and recover the stolen ingredients. The game comes to an exciting conclusion as you battle the villainous cow in a 2-part finale in order to return to your own world and gain the glory in the culinary field by creating the death-cipe.
Contributions:
I created all art assets and visuals for LegenDairy. I created the theme and story for the game and I wrote the narrative and helped design the levels. I also helped write all formal documentation and worked on sound design.