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LegenDairy


LegenDairy
    •    2013, Undergraduate student, Junior
    •    Lead Artist, Concept designer
    •    Unity Game Engine & Adobe Illustrator

Game Concept and Summary:
    
LegenDairy was designed for the web and inspired by the theme of Diversity and Unity in the IM313 course at Bradley University in Peoria, Illinois. In the game, you play a chef who has had his legendary ingredients stolen while attempting to bake the most difficult recipe in the world--the 'death-cipe', by a tiki-masked cow from a world of crude shapes known as Polytopia.
 
You travel into this new world and must learn to accept the help from the native totem-pole people in order to get through each level and recover the stolen ingredients. The game comes to an exciting conclusion as you battle the villainous cow in a 2-part finale in order to return to your own world and gain the glory in the culinary field by creating the death-cipe.

Contributions:
 
I created all art assets and visuals for LegenDairy. I created the theme and story for the game and I wrote the narrative and helped design the levels. I also helped write all formal documentation and worked on sound design.

You can play the finished game here: http://heathlandonmoore.com/LegenDairyRelease/
 
LegenDairy
Published:

LegenDairy

A platformer video game designed for IM313 at Bradley University in Peoria, Illinois. Instructor: Dr. Monica McGill Lead Artist/Designer: Bobbi Read More

Published: