My goal is to create a HD version of the Spine Crawler with details from the original concept art, but still keep the silhouette of the original in-game model so it could be recognized by the longtime fan of StarCraft 2.
I create the base model in 3DS Max and sculpt it with Zbrush. Then I unwrap it in 3DS Max and import it into Substance
Painter for texturing.
Painter for texturing.
Substance 3D Painter Iray
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