This project was largely inspired by the abandoned areas of Seattle we get to explore in The Last of Us Part II. I tried to capture the captivating beauty of nature taking over what is no longer ours and to tell the story of the people who are long gone as well as those who came after.
Also, my first job at Poliigon - art directed by Andrew Price. It was an amazing opportunity to practice environment art and learn texture painting in Blender, creating a natural transition between different stages of decaying wood. The textures used on the house have been custom-made for this project by Leonid Kuzyakin.
For those who would like to dive deeper and explore the process behind this project, you can watch the Blender Guru video linked below. You will learn how to create a similar scene from scratch with the painting process explain in detail which is more than enough to get started with your own post apocalyptic environment.