Wanted to try out a little mineral Render. Mediocre Procedural Setup.
Functions:
- Little Crystals can be built up over time / Position can be randomized
- Big Crystals can be randomized

I learned:
- How/Where to use the IsoOffset Node
- How to build a infection system with pyro
Could be improved:
- could be optimized for HDA
- rendering in other rendering Engine
- minimize polycount

Mineralized!
Published:

Owner

Mineralized!

Published: