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About

About

Art Direction & Lead Design for Need for Speed: Rivals
Published:
I was invited to join the Electronic Arts, Ghost team in house on their UK, EA headquarters to work on their new stunning Need For Speed: Rivals
My role on this project involved Creative Direction, Art Direction, 3D animation, 2D animation, look development, creating and managing 3D and 2D assets, compositing, design and a lot R&D.
I had the pleasure of Art Directing and Lead Motion Design all the sequences of the game as a COP and Co-Direct the sequences of the RACER. It was one of the most challenging projects that I have ever worked on but the end result is all thanks to the super small team of black ninjas that worked with me over different stages of the process. Without them nothing would had been possible!
Was great to be involved in such high end project. But nothing would have been possible without everyone that put their life and their health into this project!
Client: Electronic Arts, Ghost
Cinematics/Load Movies:
Directors: Kieran Crimmins, Miguel Rato
Art Direction (COP Movies): Miguel Rato
Art Direction (RACER Movies): Abdul Gamiet
Executive Producer: Johal Gow
Motion Designers: Abdul Gamiet, Ernesto Porto, Martin Aggerholm, Mantas Gritis, Miguel Rato, Kieran Crimmins
3D Artists:Tom Mortimer, Neil Manners, Kam Wan
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In Game:
Creative Director: Craig Sullivan
Art Director: David Taylor
Year of completion: 2013