John Dobbie's profile

Eternal Darkness (2002) Environment Art

This room is in the old tower of the cathedral level where there is a boss fight, but this shot shows the room during the World War I time period where it is being used to house dead soldiers and supplies. I designed, modeled, textured, and lit this room and like most of the rooms in Eternal Darkness, two or three variations were made of each room to reflect the different time periods required for the games story.
This is a shot of the choir change room in the Cathedral level which I designed, modeled, textured, and lit.  With most of the rooms in Eternal Darkness, two or three variations were made of each room to reflect the different time periods required for the games story. Unfortunately I only have a few renders of some of the rooms I did which don't really reflect the amount of work that was put in creating unique details for each iteration.
This is a shot of the waiting room in the Cathedral level which I designed, modeled, textured, and lit.  With most of the rooms in Eternal Darkness, two or three variations were made of each room to reflect the different time periods required for the games story. Unfortunately I only have a few renders of some of the rooms I did which don't really reflect the amount of work that was put in creating unique details for each iteration.
This is a shot of the stairwell hall room in the Cathedral level which I designed, modeled, textured, and lit.  With most of the rooms in Eternal Darkness, two or three variations were made of each room to reflect the different time periods required for the games story. Unfortunately I only have a few renders of some of the rooms I did which don't really reflect the amount of work that was put in creating unique details for each iteration.
This is another shot of the stairwell hall room in the Cathedral level which I designed, modeled, textured, and lit.  With most of the rooms in Eternal Darkness, two or three variations were made of each room to reflect the different time periods required for the games story. Unfortunately I only have a few renders of some of the rooms I did which don't really reflect the amount of work that was put in creating unique details for each iteration.
Designed, modeled, textured, and lit the main four mural rooms in the Cambodia temple level.  Made custom murals for each room done in a Khmer style to match the time period. These environments were actually sited in an IGN article about the game.  The entire 4 mural textures created can be seen in the Digital Art section of the site.
Designed, modeled, textured, and lit the main four mural rooms in the Cambodia temple level.  Made custom murals for each room done in a Khmer style to match the time period. These environments were actually sited in an IGN article about the game. 
Designed, modeled, textured, and lit the main four mural rooms in the Cambodia temple level.  Made custom murals for each room done in a Khmer style to match the time period. These environments were actually sited in an IGN article about the game.  The entire 4 mural textures created can be seen in the Digital Art section of the site.

Designed, modeled, textured, and lit the main four mural rooms in the Cambodia temple level.  Made custom murals for each room done in a Khmer style to match the time period. These environments were actually sited in an IGN article about the game.  The entire 4 mural textures created can be seen in the Digital Art section of the site.

Eternal Darkness (2002) Environment Art
Published:

Eternal Darkness (2002) Environment Art

Portfolio of environment art created by John A. Dobbie for the Eternal Darkness video game.

Published: