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The project :
Entertainment project includes :
- museum ( batman panorama history - batcave- batmobile ) - game zone ( simulation games - Digital 3D - 4D & 7d Games - restaurant - Sale zone : accessories – Fashion – games
Purpose :
Main Lebanon disagreement due to different leaders batman as an example is popular character & A cultural icon Batman has no inherent superhuman powers. To compensate for this, he relies on his own scientific knowledge, detective skills, and athletic prowess. So we are looking for Generations wrapped around the true leader.
Concept :
“The concept is to create a work capable of touching emotions and involving people … and of stimulating mind and body perceptions ”.
From the original architectural drawings, the exterior shell stays the same without changing just given a design touch to the entrance as seen in the main elevation to show the id of the project, this contrast between the shell color and the project represents the mask.
The Batman World is a host of attractions for guests of all ages.
You are welcomed in a large lobby in the bat cave Isolated from daylight with a metallic structure cover the ground floor and basement floor inspired from Batmobile structure , the guests start the museum tour from a large entrance door to the panorama zone that includes large interactive screens shows the history of Batman from comics to cinema and story character statues (Batman, Robin, Catwoman, Bane, the Scarecrow, among many others ) on a spin disk , then you enter the 3D Tunnel which is a travelator with 3d environment projection presents a documentary scenes about Batcave , by this tunnel you are going down to the basement floor, landing in fashion weapons and accessories exhibition , then to Batmobile which collect all vehicles used in the movies , this zone equipped with projectors project on the surround walls scenes about the vehicles , then you return up by stairs to the ground floor, exploring the relation between these levels .
After this intellectual stimulation, you go up from this darkness and from underground by an escalator penetrates the covered ceiling to a new space shines with daylight from the shell louvers that plays an energy concept of lighting and ventilation, also gives a view towards outside. The game zone floor includes simulation games and 7D games, with a cafe bar.
The second floor contains the restaurant, within and outside view, and advances in technology bring changes to the way of working in the restaurant. Touchscreen menus, the menus are projected onto the tables from above, while sensors within the tables allow the diners to interact with it. And a technical railway in the ceiling allows meals to swoosh down to customer's tables. The chair design inspired by the cave structure.
The building consists of two main concrete volumes , that contain the functions , and linked to each other by harmony structures with horizontal and vertical circulation, all volumes covered by perforated skin.
The Batman World is a host of attractions for guests of all ages.
You are welcomed in a large lobby in the bat cave Isolated from daylight with a metallic structure cover the ground floor and basement floor inspired from Batmobile structure , the guests start the museum tour from a large entrance door to the panorama zone that includes large interactive screens shows the history of Batman from comics to cinema and story character statues (Batman, Robin, Catwoman, Bane, the Scarecrow, among many others ) on a spin disk , then you enter the 3D Tunnel which is a travelator with 3d environment projection presents a documentary scenes about Batcave , by this tunnel you are going down to the basement floor, landing in fashion weapons and accessories exhibition , then to Batmobile which collect all vehicles used in the movies , this zone equipped with projectors project on the surround walls scenes about the vehicles , then you return up by stairs to the ground floor, exploring the relation between these levels .
After this intellectual stimulation, you go up from this darkness and from underground by an escalator penetrates the covered ceiling to a new space shines with daylight from the shell louvers that plays an energy concept of lighting and ventilation, also gives a view towards outside. The game zone floor includes simulation games and 7D games, with a cafe bar.
The second floor contains the restaurant, within and outside view, and advances in technology bring changes to the way of working in the restaurant. Touchscreen menus, the menus are projected onto the tables from above, while sensors within the tables allow the diners to interact with it. And a technical railway in the ceiling allows meals to swoosh down to customer's tables. The chair design inspired by the cave structure.
The building consists of two main concrete volumes , that contain the functions , and linked to each other by harmony structures with horizontal and vertical circulation, all volumes covered by perforated skin.