How could a building be dynamic and develop an understanding of its users through their movements and respond accordingly? In our contemporary world with advances in sensory environments, how might our sense of space be augmented by artificial intelligence? How can we use human bodily movement as a means of interacting with a human-made artificial environment?
Will architectural spaces be able to incorporate interactivity, unpredictability, and motion in order to serve as a kinetic interface, communicating stories of the activities of its inhabitants? And will the dynamic soft architecture of the future be able to convey information about the activities of users within the space, just as by looking at the surface of the ocean, one can read the wind direction?
Aurora attempts to address these questions through the design of an interactive ceiling installation. The main intention behind this work is to design a space that can detect users and reconfigure its shape according to their bodily movements. By tracking bodily movements of users with the Kinect motion capture camera and translating it to design of various motions, the project attempts to develop a deeper understanding of embodied interaction and to produce more intuitive interactive experiences.
It aims to rethink the conventional rigid, solid architectural space through its combination of shape changing form, responsive lighting, adaptable spaces and interactive responses. It is an attempt therefore to reimagine the possibilities of sensory spaces and robotic architecture.
Acknowledgments & Credits:
Designer: Behnaz Farahi
Fabrication Assistance: Sam Carlo Adelan
Software: Julian Ceipek
Performer: Annie Montgomery
Cinematographer: Elias Talbot, Christopher Parsons
Editor: Pierre Forcioli-Conti
Music & Sound Design: Arked Production
The project is part of a research collaboration between MEML lab and SteelCase Inc. that explores the future of the built environment.