Axel Fougues's profile

Procedural generation experiments in Unity

Partly inspired by a university project and by Sebastian Lague's videos, I wanted to explore the world of procedural content generation and voxelization. Therefore I went on this little coding adventure of my own to create interesting terrains, planets, solar systems and space procedurally and finally adding voxelization and blowing them up for fun!
I later translated my space generation library from Unity C# scripts to C++ to be used with an OpenGL project.
Overlapping layers of Perlin Noise for terrain generation:
Varying space distribution parameters:
Voxelization of the generated meshes:
When real-time rendering isn't required the subdivision resolution can be pushed up and the results are very satisfying!
Procedural generation experiments in Unity
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Procedural generation experiments in Unity

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