Luca Nemolato's profile

the Art of Luca Nemolato

I started this concept in Zbrush, the goal was just have fun with a fusion between an old man and a rat. After completed the sculpt in zbrush, I did a really base render in Maya, than I jumped to Photoshop, where this creature really came to life. With a lot of photobashing I was able to texture him and make it feel real. I really enjoyed this one, hope you like it !!
Had lot of fun designing this creature. Started sketching a couple ideas on paper, then I developed more the concept in 3D, thinking about his function and story, adding lots of nostrils around his body, so he can smell his prey, then open his head to reveal his mouth. 

Realized in Zbrush, starting from zspheres, then I created the UV with Uv master and with the combination of Photoshop and Polypaint I created the texture. Then I composed different render passes in photoshop, integrating him in an environment. 
Hope you like it !
"Carngae" - Maya - Zbrush - Photoshop
I decided to do a fan art piece this week. 
Carnage from Spiderman, one of my favourite villan in the Marvel Universe.
Started from a base mesh in maya, then sculpted in zbrush ,rendered out final details in photosop.
"Beast" - Zbrush and Photoshop.
I Played around with Polypaint and texturing in photoshop for this creature. Really detailed in Zbrush , just a few integration of photos in photoshop and this is the result.
“Alighieri” evil version concept- Photoshop
This is a video game character concept I did for a personal project. This is the first of a series of character that will populate an rpg videogame.

This is how  the character Alighieri will look like if you will do evil actions during the game.
“Alighieri”  paladin version concept- Photoshop
This is a video game character concept I did for a personal project. This is the first of a series of character that will populate an rpg videogame.

This is how  the character Alighieri will look like if you will do good actions during the game
Extreme BodyBuilder - zbrush 2012
I'm working on my basemesh collection, for the first one I did an extreme bodybuilder, emphasizing all the muscles on the body.
8k Texture map , realized in photoshop and zbrush
Vray render, 32bit displacement maps. This is a extreme bodybuilder, I emphasized all the muscles on the body to make him a super strong character. The total polycount of the full low res character, with subtools for eyes and slip, is 9,960.Vray render, 32bit displacement maps. This is a extreme bodybuilder, I emphasized all the muscles on the body to make him a super strong character. The total polycount of the full low res character, with subtools for eyes and slip, is 9,960.
Vray render, 32bit displacement maps. This is a extreme bodybuilder, I emphasized all the muscles on the body to make him a super strong character. The total polycount of the full low res character, with subtools for eyes and slip, is 9,960.
these are some concepts I did for my personal project "Old Russian Mobster". I did these concepts before the 3D model. For the final 3D Model I combined my most favorite parts of both concepts and I also changed some parts. The concepts are realized entirely in Photoshop
Vray render , 32 bit displacement maps.
this is a personal project I'm working on from a while. Is an Animation Ready Model with super clean geometry. I created all the parts using Zbrush and Maya, then I retopologized everything with Topogun.
still need to finalize the textures and surface details.
Vray render , 32 bit displacement maps.
this is a personal project I'm working on from a while. Is an Animation Ready Model with super clean geometry. I created all the parts using Zbrush and Maya, then I retopologized everything with Topogun.
still need to finalize the textures and surface details.
Old Russian Mobster - Personal Work
this is a personal project I'm working on from a while. Is an Animation Ready Model with super clean geometry. I created all the parts using Zbrush and Maya, then I retopologized everything with Topogun.
This is the High Res version from Zbrush, still need to finalize the textures and surface details.
Soon I will have final renders from Maya using Vray
Old Russian Mobster - Personal Work
this is a personal project I'm working on from a while. Is an Animation Ready Model with super clean geometry. I created all the parts using Zbrush and Maya, then I retopologized everything with Topogun.
This is the High Res version from Zbrush, still need to finalize the textures and surface details.
Soon I will have final renders from Maya using Vray
Old Russian Mobster - Personal Work
this is a personal project I'm working on from a while. Is an Animation Ready Model with super clean geometry. I created all the parts using Zbrush and Maya, then I retopologized everything with Topogun.
This is the High Res version from Zbrush, still need to finalize the textures and surface details.
Soon I will have final renders from Maya using Vray
"Vivisection"
Zbrush ,Keyshot, Photoshop
They recently found this small creature swimming in a river in Europe. This is a very aggressive submarine creature that is able to eat prey that 
are bigger them him, using his huge mouth full of sharp teeth. His head is in some ways human looking, he even has hair. They are currently 
vivisecting this creature to understand more about it.Soon the results of the vivisection.
the Art of Luca Nemolato
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the Art of Luca Nemolato

the art of Luca Nemolato is the collection of his best artworks

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