Software Used:
Photoshop, 3DsMax, UDK, Ddo, Ndo2
 
Story:
Adrift is set 300 years in the future, you and your partner in crime are smugglers, making a living drifting through space, always on the lookout for your next big break. Your ship comes upon an uncharted sector, and discovers an old abandoned science vessel. You decide to look for any goods or medical supplies left behind. After an unexplained accident your partner and ship are destroyed and you are left stranded alone on the lifeless ship. With only the company of the ships AI interface, you must solve puzzles and unlock areas of the ship, so that it can be operational again. Meanwhile you are also trying to solve the mystery of the missing crew. You soon learn that the AI interface may be hiding a dark secret, and you may not be alone after all....
 
Conception & Production:
This story grew around the Idea that I wanted to create the inside of a abandoned space ship, for one of my school portfolio projects.
It was the first real project from start to finish where everything from the assets to the textures and scripted events where my own. The project took about 2 years, from concepts to final build, mainly because I was still learning 3Ds Max and UDK, along with a lot of trial and error. I came away with more knowledge from this one project than any of my other projects combined. In time for my schools final review and my final portfolio class, I was only able to make the Main Bridge, the 3rd Floor Main Hallway, and branch corridors. If I ever have the opportunity to continue its production, the above story could come into play, and a full game might be a possibility.
Adrift
Published: